drop table if exists players;
create table players (
    id integer primary key autoincrement,
    firstname text not null,
    name text not null,
    ban_end float not null
);

drop table if exists machines;
create table machines (
    id integer primary key autoincrement,
    player_id integer not null,
    ip text not null
);

drop table if exists bans;
create table bans (
    id integer primary key autoincrement,
    player_id integer not null,
    target_id integer not null,
    success integer not null,
    time float not null
);
