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#include <opencv2/opencv.hpp> |
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#include <iostream> |
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#include <cassert> |
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#include <cmath> |
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#include <fstream> |
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using namespace std; |
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using namespace cv; |
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// This video stablisation smooths the global trajectory using a sliding average window
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const int SMOOTHING_RADIUS = 30; // In frames. The larger the more stable the video, but less reactive to sudden panning
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const int HORIZONTAL_BORDER_CROP = 20; // In pixels. Crops the border to reduce the black borders from stabilisation being too noticeable.
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// 1. Get previous to current frame transformation (dx, dy, da) for all frames
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// 2. Accumulate the transformations to get the image trajectory
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// 3. Smooth out the trajectory using an averaging window
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// 4. Generate new set of previous to current transform, such that the trajectory ends up being the same as the smoothed trajectory
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// 5. Apply the new transformation to the video
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struct TransformParam |
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{ |
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TransformParam() {} |
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TransformParam(double _dx, double _dy, double _da) { |
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dx = _dx; |
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dy = _dy; |
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da = _da; |
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} |
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double dx; |
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double dy; |
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double da; // angle
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}; |
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struct Trajectory |
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{ |
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Trajectory() {} |
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Trajectory(double _x, double _y, double _a) { |
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x = _x; |
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y = _y; |
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a = _a; |
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} |
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double x; |
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double y; |
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double a; // angle
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}; |
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int main(int argc, char **argv) |
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{ |
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if(argc < 2) { |
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cout << "./VideoStab [video.avi]" << endl; |
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return 0; |
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} |
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// For further analysis
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ofstream out_transform("prev_to_cur_transformation.txt"); |
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ofstream out_trajectory("trajectory.txt"); |
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ofstream out_smoothed_trajectory("smoothed_trajectory.txt"); |
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ofstream out_new_transform("new_prev_to_cur_transformation.txt"); |
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VideoCapture cap(argv[1]); |
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assert(cap.isOpened()); |
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Mat cur, cur_grey; |
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Mat prev, prev_grey; |
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cap >> prev; |
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cvtColor(prev, prev_grey, COLOR_BGR2GRAY); |
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// Step 1 - Get previous to current frame transformation (dx, dy, da) for all frames
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vector <TransformParam> prev_to_cur_transform; // previous to current
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int k=1; |
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int max_frames = cap.get(CV_CAP_PROP_FRAME_COUNT); |
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Mat last_T; |
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while(true) { |
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cap >> cur; |
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if(cur.data == NULL) { |
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break; |
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} |
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cvtColor(cur, cur_grey, COLOR_BGR2GRAY); |
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// vector from prev to cur
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vector <Point2f> prev_corner, cur_corner; |
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vector <Point2f> prev_corner2, cur_corner2; |
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vector <uchar> status; |
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vector <float> err; |
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goodFeaturesToTrack(prev_grey, prev_corner, 200, 0.01, 30); |
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calcOpticalFlowPyrLK(prev_grey, cur_grey, prev_corner, cur_corner, status, err); |
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// weed out bad matches
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for(size_t i=0; i < status.size(); i++) { |
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if(status[i]) { |
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prev_corner2.push_back(prev_corner[i]); |
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cur_corner2.push_back(cur_corner[i]); |
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} |
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} |
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// translation + rotation only
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Mat T = estimateRigidTransform(prev_corner2, cur_corner2, false); // false = rigid transform, no scaling/shearing
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// in rare cases no transform is found. We'll just use the last known good transform.
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if(T.data == NULL) { |
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last_T.copyTo(T); |
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} |
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T.copyTo(last_T); |
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// decompose T
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double dx = T.at<double>(0,2); |
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double dy = T.at<double>(1,2); |
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double da = atan2(T.at<double>(1,0), T.at<double>(0,0)); |
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prev_to_cur_transform.push_back(TransformParam(dx, dy, da)); |
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out_transform << k << " " << dx << " " << dy << " " << da << endl; |
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cur.copyTo(prev); |
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cur_grey.copyTo(prev_grey); |
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cout << "Frame: " << k << "/" << max_frames << " - good optical flow: " << prev_corner2.size() << endl; |
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k++; |
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} |
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// Step 2 - Accumulate the transformations to get the image trajectory
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// Accumulated frame to frame transform
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double a = 0; |
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double x = 0; |
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double y = 0; |
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vector <Trajectory> trajectory; // trajectory at all frames
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for(size_t i=0; i < prev_to_cur_transform.size(); i++) { |
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x += prev_to_cur_transform[i].dx; |
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y += prev_to_cur_transform[i].dy; |
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a += prev_to_cur_transform[i].da; |
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trajectory.push_back(Trajectory(x,y,a)); |
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out_trajectory << (i+1) << " " << x << " " << y << " " << a << endl; |
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} |
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// Step 3 - Smooth out the trajectory using an averaging window
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vector <Trajectory> smoothed_trajectory; // trajectory at all frames
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for(size_t i=0; i < trajectory.size(); i++) { |
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double sum_x = 0; |
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double sum_y = 0; |
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double sum_a = 0; |
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int count = 0; |
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for(int j=-SMOOTHING_RADIUS; j <= SMOOTHING_RADIUS; j++) { |
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if(i+j >= 0 && i+j < trajectory.size()) { |
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sum_x += trajectory[i+j].x; |
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sum_y += trajectory[i+j].y; |
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sum_a += trajectory[i+j].a; |
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count++; |
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} |
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} |
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double avg_a = sum_a / count; |
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double avg_x = sum_x / count; |
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double avg_y = sum_y / count; |
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smoothed_trajectory.push_back(Trajectory(avg_x, avg_y, avg_a)); |
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out_smoothed_trajectory << (i+1) << " " << avg_x << " " << avg_y << " " << avg_a << endl; |
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} |
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// Step 4 - Generate new set of previous to current transform, such that the trajectory ends up being the same as the smoothed trajectory
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vector <TransformParam> new_prev_to_cur_transform; |
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// Accumulated frame to frame transform
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a = 0; |
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x = 0; |
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y = 0; |
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for(size_t i=0; i < prev_to_cur_transform.size(); i++) { |
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x += prev_to_cur_transform[i].dx; |
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y += prev_to_cur_transform[i].dy; |
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a += prev_to_cur_transform[i].da; |
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// target - current
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double diff_x = smoothed_trajectory[i].x - x; |
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double diff_y = smoothed_trajectory[i].y - y; |
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double diff_a = smoothed_trajectory[i].a - a; |
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double dx = prev_to_cur_transform[i].dx + diff_x; |
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double dy = prev_to_cur_transform[i].dy + diff_y; |
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double da = prev_to_cur_transform[i].da + diff_a; |
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new_prev_to_cur_transform.push_back(TransformParam(dx, dy, da)); |
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out_new_transform << (i+1) << " " << dx << " " << dy << " " << da << endl; |
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} |
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// Step 5 - Apply the new transformation to the video
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cap.set(CV_CAP_PROP_POS_FRAMES, 0); |
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Mat T(2,3,CV_64F); |
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int vert_border = HORIZONTAL_BORDER_CROP * prev.rows / prev.cols; // get the aspect ratio correct
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k=0; |
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while(k < max_frames-1) { // don't process the very last frame, no valid transform
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cap >> cur; |
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if(cur.data == NULL) { |
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break; |
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} |
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T.at<double>(0,0) = cos(new_prev_to_cur_transform[k].da); |
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T.at<double>(0,1) = -sin(new_prev_to_cur_transform[k].da); |
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T.at<double>(1,0) = sin(new_prev_to_cur_transform[k].da); |
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T.at<double>(1,1) = cos(new_prev_to_cur_transform[k].da); |
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T.at<double>(0,2) = new_prev_to_cur_transform[k].dx; |
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T.at<double>(1,2) = new_prev_to_cur_transform[k].dy; |
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Mat cur2; |
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warpAffine(cur, cur2, T, cur.size()); |
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cur2 = cur2(Range(vert_border, cur2.rows-vert_border), Range(HORIZONTAL_BORDER_CROP, cur2.cols-HORIZONTAL_BORDER_CROP)); |
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// Resize cur2 back to cur size, for better side by side comparison
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resize(cur2, cur2, cur.size()); |
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// Now draw the original and stablised side by side for coolness
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Mat canvas = Mat::zeros(cur.rows, cur.cols*2+10, cur.type()); |
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cur.copyTo(canvas(Range::all(), Range(0, cur2.cols))); |
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cur2.copyTo(canvas(Range::all(), Range(cur2.cols+10, cur2.cols*2+10))); |
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// If too big to fit on the screen, then scale it down by 2, hopefully it'll fit :)
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if(canvas.cols > 1920) { |
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resize(canvas, canvas, Size(canvas.cols/2, canvas.rows/2)); |
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} |
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imshow("before and after", canvas); |
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//char str[256];
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//sprintf(str, "images/%08d.jpg", k);
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//imwrite(str, canvas);
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waitKey(20); |
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k++; |
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} |
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return 0; |
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} |
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